Wario Plush Toy

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WarioWare is a collection of short, simple games, called “microgames,” presented in quick succession. wario plush toy Each of the microgames lasts about three to five seconds and failing to complete it costs the player a life. The games may seem simple; for instance, a microgame may require the player to pop a balloon, pick a nose, zap a spaceship, or make Wario collect coins in a maze styled after those in Pac-Man. The numerous microgames are linked together randomly and steadily increase in speed and difficulty as the player progresses. On each level, players are allowed four losses only. Also frequently appearing are boss games, which are considerably longer and more complex than the other stages; upon completing these, the player can regain a lost life (with a maximum of four). wario plush toy In addition to the microgame stages, WarioWare games also feature unlockable extra modes and “full” minigames.

The plots of these games center on Wario, his company WarioWare, Inc., and his friends in Diamond City who develop microgames for his company. Because of his greed, Wario usually refuses to pay his friends, despite the high success of the games. Most games in the series include short stories in the form of cutscenes dedicated to each of the developers, telling about their adventures or everyday lives. These cutscenes are split into two parts, the first one shown wario plush toy before the developer’s respective microgame stage, and the latter part appearing after the player beats the stage.

When Nintendo launched the Game Boy handheld system in 1989, Gunpei Yokoi’s Super Mario Land launched with it. Mario’s 8-bit adventure was so successful that three years later, a sequel arrived. Super Mario Land 2: 6 Golden Coins takes place directly after the first game, when Mario comes home after defeating the evil alien Tatanga. When he arrives, wario plush toy he discovers that his castle has been taken over by his antagonistic, greedy counterpart, Wario, and he must retrieve the 6 Golden Coins hidden around the land to get his home back, while Tatanga’s appearance as a boss in one of the levels provided possible hints that Wario could have been behind the events of the original Super Mario Land. In the final showdown, Wario was revealed to look very much like Mario himself, except fatter, more muscular, slightly shorter, and with a big, bulbous nose that had a jagged, pointy mustache jutting out of it. In a three-part battle, Wario uses the same power-ups that Mario had access to throughout the game, and adds his own abilities to the mix. Wario charges at his opponent with his shoulder, and crashes to the floor butt first, which become staple moves for the character in future games. When conquered by wario plush toy Mario, he reverted to a “tiny” form, and escaped out the window to search for better treasures. princess peach figure

And search for them he did, as he landed a starring role in the third game in the series, Wario Land:. It takes place directly after Super Mario Land 2: 6 Golden Coins, in which Wario sets out to earn as much gold as humanly possible, so he can buy his own castle and rub it in Mario’s face. This game played differently than the first two games, because Wario brought his own style with him. Instead of deploying acrobatics like, Wario relied on his brute strength, and the ability to sport various hats that gave him different wario plush toy powers, such as a dragon hat that spewed fire. He also gained his own villain in this adventure, the equally greedy Captain Syrup, who captured a Genie to use for her own selfish purposes. By the end of the quest, Wario gives both Syrup and the Genie a sound thrashing, and pays the Genie to grant him his castle.

After antagonizing and his friends yet again in games such as Wario’s Woods and Mario & Wario, Wario continued to have three more adventures on various Game Boy platforms. In Wario Land II, Wario experiences a case of bad karma when Captain Syrup kicks him out of his own castle and steals it. Wario Land 3 involves Wario doing his first unselfish deed, saving wario plush toy the inhabitants of a music box from the devious Rudy the Clown – on the condition that he gets to keep all the treasure that he earned along the way. In Wario Land 4 he does what Mario had been doing for the last decade beforehand and rescues a princess of his own (Princess Shokora). Through these games, Wario eventually evolved from the classification of “villain” and earned the title of “anti-hero”, a title he still holds to this day.

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After all these platforming escapades, Wario, now sporting biker gear as opposed to a yellow and purple version of Mario’s duds, notices the boom of the video game industry, and decides to take advantage of this craze by forming his own game company. Due to his short attention span, instead of creating a single game of reasonable length, he opts to make over two hundred games, wario plush toy each of them a mere five seconds long. Too short to even be called “minigames”, they were dubbed “microgames”. Finally, since he was too lazy to make all these games himself, he hires a handful of his fellow residents of Diamond City to do his work for him, among them the feisty multi-talented Mona, and the Nintendo superfan 9-Volt. Thus, the WarioWare franchise was born.

Wario has also made appearances in a great number of Mario spin-offs, including the Mario Kart and Mario Party games, as well as a large number of Mario sports titles. In these titles, Wario is no longer evil, but more of a bumbling comic relief. His partner-in-crime bent on bothering Mario’s brother, Luigi, is soon revealed, being named Waluigi. Like Donkey Kong, Wario also appeared as a baby in Yoshi’s Island DS, where it is revealed that Wario did not have a true home to be returned to by the stork, which may explain his greedy personality and wario plush toy his jealousy towards Mario. However, Wario did team up with Mario and Luigi in Super Mario 64 DS, the DS remake of the iconic N64 launch title, where he made his only playable appearance in the Super Mario series.

Due to Wario’s popularity, he was one of the newcomers in Super Smash Bros. Brawl. Instead of being added as yet another Mario character, Wario enters the arena representing his own Wario franchise.

WarioWare: Twisted!, known as Turning Made in Wario in Japan, has its microgames take advantage of the Game Boy Advance’s rotation sensor and rumble feature. Its plot centers around Wario and one of wario plush toy his friends inventing a GBA-like handheld system that only reacts when tilted around. It was the first game in the series to organize microgames around the control scheme rather than around specific aesthetic styles. This game was not released in Europe because the gyro sensor was erroneously believed to contain mercury.

WarioWare: Smooth Moves, known in Japan as Dancing Made in Wario, features microgames that rely on the wario plush toy Wii’s motion controls. Gameplay requires the player to hold the Wii Remote (referred to in-game as the “Form Baton”) in different positions. After the player completes all of the single-player stages, the game unlocks a multiplayer mode, in which only one Wii Remote is used, with up to 12 players sharing and taking turns with it after each microgame is completed.


23 Things You Never Knew About Pokemon

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1/ In Pokémon Puzzle League, you can unlock Mewtwo by holding Z and entering the code B, Up, L, B, A, Start, A, Up, R. The code spells out ‘Bulbasaur.’ Charmander stuffed animal

2/ Hitmonchan and Hitmonlee have different names in the Japanese version of the game that reference Japanese sporting figures.

Hitmonchan and Hitmonlee are thought to have been named for Jackie Chan and Bruce Lee in the American version of the game. In the Japanese version, their names are Ebiwalar and Sawamular, which are thought to refer to the Japanese kickboxer Tadashi Sawamura and Japanese boxing champion Hiroyuki Ebihara.

3/ The Pokédex entries for Drifloon state that the Pokémon tricks children into thinking it’s a balloon and carries them away. Charmander stuffed animal

4/ The Pokémon Drowzee is based on the tapir. According to Japanese folklore, tapirs eat dreams and nightmares.

5/ Poliwag’s signature swirl pattern is meant to look like the visible intestines of tadpoles.

6/ The move “Splash” is a mistranslation of the Japanese word “hop,” which is why it’s a normal-type move and not a water-type. Charmander stuffed animal

7/ When Paras evolves into Parasect, the parasitic mushroom on its back actually takes over the host, which explains the Pokémon’s blank, white eyes.

8/ The electric-type sheep Pokémon Mareep is thought to be a reference to Do Androids Dream of Electric Sheep? by Phillip K. Dick. BOTW Switch Case

9/ The Pokémon Koffing and Weezing were originally going to be named “Ny” and “La” because of the smog that New York and Los Angeles are known for.

10/ It’s thought that Ditto is a failed attempt at cloning Mew. The Pokémon share similar moves, stats, and coloring, and are found in the same cave as the successful clone of Mew, Mewtwo.

11/ One of Farfetch’d’s Pokédex entries implies that humans nearly hunted the Pokémon into extinction, which confirms that people in the Pokémon universe eat Pokémon.

12/ Pikachu’s name is a combination of the Japanese onomatopoeia for sparkle, pikapika, and the sound of squeaking, which is expressed as chūchū. Charmander stuffed animal

13/ Magneton is made up of three Magnemites and should logically weigh three times as much, but Magnemite weighs in at 13.2 pounds and Magneton weighs 132 pounds.

14/ Slowbro is the only Pokémon that can de-evolve. Its pokédex entry says that if the Shellder on its tail is removed, it will revert back into a Slowpoke.

15/ The various settings in the Pokémon games before Generation IV all seem to resemble real-world locations in Japan. Charmander stuffed animal

16/ There’s a theory that right before the games, the world of Pokémon was embroiled in a massive war.

17/ Wobbuffet’s various Pokédex entries seem to imply that what appears to be its body is actually a decoy, and that the small black tail with two eyes is its actual body.

18/ Likewise, there’s a theory that the faces on Vanillite, Vanillish, and Vanilluxe are decoys, and the ice crystals seen near their false faces are their actual facial features.

19/ It’s thought that psychic-type Pokémon are weak to bug-type, ghost-type, and dark-type Pokémon because they are common fears. Charmander stuffed animal

20/ Some Pokémon go through major evolutions after being traded. It’s thought that these evolutions could be caused by fear of abandonment, and that the Pokémon is trying to quickly improve so that their trainers will love them again.

21/ The location Lavender Town is known to cause a sense of uneasiness in some players.

22/ The “diapered Pokémon” Vullaby is labeled as a dark-type Pokémon in the Pokédex. This may be due to that fact that it appears to be wearing a human skull. Charmander stuffed animal

23/ It doesn’t make sense that Pokémon would shout their own names in human language. Instead, it’s thought that human language in the Pokémon universe evolved from Pokémon battle cries. Charmander stuffed animal

Fun Facts About Zelda Skyward Sword

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There Are Real-World Inspirations

Skyloft is a very unique city since it is literally floating in the sky. While we may not know why that’s the case or how an island can be floating, it does provide for a very unique design and fantastic visuals. But did you know that the design of this city had some real-world inspiration? legend of zelda plush toy

If you look at some of the early concept art for Skyloft, you may notice something familiar about the design. Earlier versions of Skyloft were actually heavily inspired by the French city, Mont Saint Michel. This city is essentially its own island with buildings built around a monastery at the top of the mountain. It’s also been the inspiration for locations in other media, such as the kingdom in the movie Tangled.

Hey, That’s A Familiar Face!

If you go to the local Bazaar on Skyloft, you interact with all sorts of interesting people selling their wares and services. You can buy items, get equipment upgrades, make potions, etc. One of the shop owners is Rupin, who runs the gear shop. You can buy things like bombs, arrows, and even shields from him. But if you look closely at him, you may see a familiar face. legend of zelda plush toy

This may be more of a fan theory, but it would make sense. Fans have theorized that Rupin is actually the ancestor of the Happy Mask Salesman. There are some similarities to them. They both have that ever-present grin on their faces, they look a bit similar, and they have similar mannerisms. It’s a fun idea that could be true.

It’s Still Too Dangerous To Go Alone

The Legend of Zelda coined the phrase “it’s too dangerous to go alone,” and made it iconic. It was originally said in the first game as the old man tells Link this and has him take the sword in order to fight. But this phrase has also shown up in later Zelda games as well. legend of zelda plush toy

In Skyward Sword, one of the side quests as you looking for a missing girl named Kukiel, you eventually find her as she has befriended a monster named Batreaux. She goes out to visit him at night. Kukiel then tells Link that Batreaux has told her that “it’s too dangerous to go out alone” at night. This was pretty much a reference to the original game. It’s a great homage to the classic game that started it all.

Where’s Rose And Jack?

As you travel around the desert ocean in the Lanaryu desert, you’ll come across Skipper’s Retreat, a cabin that used to belong to the robot captain of a ship that you will eventually board. The cabin contains Skippers belongings and gives you glimpse into his life. As you explore the cabin, you’ll notice some artwork hanging that looks a little familiar. legend of zelda plush toy

One of the pictures hanging on the wall portrays two robots in the front of the ship. One robot is holding the other with its arms out. It’s a reference to that famous scene in Titanic where Jack holds Rose as she holds her arms out. It’s a funny reference to a classic movie that you may miss if you’re not looking hard enough. bowser action figure

Gratitude Crystals Have A Sweet Inspiration

One of the big side quests in Skyward Sword involves helping a monster named Batreaux turn into a human. The only way for this monster to become human is to have you gather enough Gratitude Crystals. These crystals are small yellow, star-shaped things that you can either find at night, or receive after helping someone. But did you know the source of the inspiration for the design of these crystals?

The design of the Gratitude Crystals are actually based on a candy that’s made in Japan. It’s called Konpeito, comes in many different flavors and colors, and is shaped like little stars. Apparently, the star bits from Super Mario Galaxy were also inspired by this candy. This is just proof that inspiration can come from an unlikely place. legend of zelda plush toy

19 Fun Facts About Super Mario

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  1. According to the instruction guide included with Super Mario Bros., the koopas turned the inhabitants of the mushroom kingdom into blocks when they invaded, meaning Mario is contributing to the death of thousands in the game.
  2. The mushrooms from the Mario Bros. games are based on a real mushroom with psychedelic effects that make it feel as though you are growing in size when consumed. bowser plush toy
  3. If you let a Chain Chomp tug on its chain 49 times in Super Mario Bros. 3, it will break free.
  4. Luigi’s name comes from a pun on the Japanese word “Ruiji” which means “similar.”
  5. Instead of Donkey Kong, Kamek the Magikoopa was originally going to be included in Mario Kart 64. bowser plush toy
  6. In Super Mario World, Yoshi was originally going to be a koopa, and his saddle was originally a shell.
  7. Sonic the Hedgehog was inspired by its creator playing Super Mario Bros. over and over again, trying to get through the first level as quickly as possible.
  8. Prior to the release of the Super Nintendo, Mario wore red overalls and a blue shirt. Since then, he’s worn a red shirt and blue overalls. bowser plush toy
  9. Before “Mario,” the character’s name was “Jumpman.” Before that, he was called “Mr. Video.” Before that, he was known as “Ossan,” which translates to “middle-aged guy.”
  10. The game Croc: Legend of the Gobbos started its life as a prototype for a game starring Yoshi. bowser plush toy
  11. Bullet Bill and Torpedo Ted are thought to be a reference to Bill & Ted’s Excellent Adventure.
  12. Wario’s name is actually based on the Japanese word for “bad,” which is “warui,” and is a shortened version of “Warui Mario.” The same goes for Waluigi, which is an Americanized version of “Waruigi.”
  13. Nintendo actually owns the rights to Super Hornio Brothers and Super Hornio Brothers 2, which are porn parodies of the Mario Bros. games. bowser plush toy
  14. In Super Mario 64, Boo’s fast, high-pitched laugh is actually just Bowser’s laugh sped up. Super Mario Odyssey Cappy Hat
  15. Donkey Kong was originally a Popeye game, but Nintendo lost the rights, and replaced Popeye with Mario, Olive Oyl with Princess Peach, and Bluto with Donkey Kong, who was created for the game.
  16. There is an island in Super Mario Bros. 3 that is shaped like Japan, with a castle near where Kyoto would be located, which is where Nintendo is headquartered. bowser plush toy
  17. The Chain Chomp is said to be based on a neighborhood dog chained to a post that terrorized Shigeru Miyamoto as a child.
  18. One study found that playing play Super Mario 64 helped with spatial orientation, memory formation, strategic planning, and fine motor skills.
  19. In addition, a study showed that playing Super Mario Sunshine made people more helpful in real life. bowser plush toy

Get Your Own Bowser Plush Toy

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Super Mario Odyssey Review

What is it that defines a Super Mario game?

It’s a question I’ve been thinking about a lot as I’ve played through Super Mario Odyssey, which launches on the Nintendo Switch tomorrow. There are the core details, of course: Mario jumps, he collects coins, he stomps bad guys. At some point he’ll probably face off against an angry turtle named Bowser. But there’s something else at the heart of the series, something that has helped it live on for more than three decades across multiple platforms: an unyielding desire to surprise. world of nintendo wario figure

At their best, Super Mario games constantly confront you with new ideas, whether it’s a new place to explore or a new ability that changes the way you interact with the world around you. And Odyssey exemplifies this more than any game in the series before. It’s simply bursting with wild creativity. One minute you’re driving a tank down a rain-slicked city street, the next you’re dressed as a clown while trying to guide sheep across the desert. At one point you literally possess a giant slab of meat. Wario Action Figure

But through all of this strangeness — and Odyssey can get really weird — the game remains a constant delight to play.

Odyssey is a 3D Mario in the mold of Super Mario 64, with a structure that consists of a series of large, discrete, and somewhat open worlds. There are two key elements that make it distinct from other Super Mario games in the series. One is a new character: Cappy, a sentient hat that allows Mario to possess objects and characters. It essentially replaces the power-up system from past games. Toss the hat on a Bullet Bill and you become an unstoppable rocket bursting through walls and enemies. Throw it on a frog and you can leap to even greater heights, while looking completely adorable. Many of the game’s puzzles are designed around figuring out how to utilize this strange array of abilities to get around. Wario Action Figure

In addition to Cappy, Odyssey also introduces a greater range of worlds to explore, places that fall far outside the typical Mushroom Kingdom the series is known for. Most are the kinds of places you wouldn’t necessarily expect Mario to be, from the New York-like cityscape of New Donk City, to a dark, crumbling castle that looks ripped right out of the gothic fantasy series Dark Souls. By adding these two aspects together — possession and new locations — the designers at Nintendo have been able to craft an experience that constantly introduces new concepts. Wario Action Figure

Like pretty much every Super Mario before it, the impetus of Odyssey is a tired damsel in distress narrative: Princess Peach has been captured by Bowser, and Mario needs to rescue her. Strangely, when you’re actually playing the game, it’s structured more like a globe-trotting vacation than a rescue mission. When you land in a new location — in Odyssey Mario pilots a flying craft that looks like a top hat — you’re given a fold-out map complete with key landmarks and interesting facts about the local culture. You’re encouraged to explore, and each area even has its own local currency, which you can use to buy souvenirs or a surprisingly huge array of outfits for Mario. Wario Action Figure

Nintendo has said that it utilized a Japanese gardening concept known as hakoniwa — or box garden — when it came to creating Odyssey’s worlds. Instead of vast, open spaces like in The Legend of Zelda: Breath of the Wild, the idea is that the levels in Odyssey are comparatively smaller, but packed with lots of tiny details you might not notice at first. This can make them especially fun to explore. Because each world is so different from the last , I found myself constantly discovering things I didn’t expect or hadn’t seen before. Wario Action Figure

The core of the experience is still very much Super Mario. Odyssey is largely a platforming game. You’ll spend a good deal of time jumping around, figuring out how to navigate the world using Mario’s iconic skill. You still collect coins and, like in Mario 64, there are special items called “power moons” littered across each stage, which you’ll need to gather to open up new areas.

Compared to more recent 3D Super Mario adventures, like 3D World and the Galaxy sub-series, Odyssey’s environments are quite big, but haven’t lost much while scaling up. There are some large, fairly empty spaces to traverse — like expanses of desert or snowy fields — but they link together the tight, expertly crafted platforming sections you’d expect from the series. And there are still plentiful tiny, one-off areas hidden away. What Odyssey does, though, is make those familiar spaces feel like part of a larger whole, and then adds new elements on top. This world structure also makes the game a great fit for the Nintendo Switch, as you can explore huge parts of the world while lazing on the couch, or get in a quick challenge while on the go. Wario Action Figure

Each of these areas feels dramatically different from the last. There are the thematic differences, of course. It’s downright bizarre to see Mario alongside regular humans in New Donk City, while other worlds have art styles that feel ripped from different games and genres. The lunch-themed world, for instance, feels like an arty indie game, with low-poly visuals and eye-poppingly bright colors. Meanwhile, the wooded kingdom is like something out of a post-apocalyptic novel, with a village of autonomous robotic watering cans living in harmony with nature. Even the music can be jarringly different: one minute you’re listening to 8-bit-style chiptunes, the next there’s a blues guitar blaring in the background. Wario Action Figure

What binds these often disparate settings and moods together is the sense of surprise and discovery. Because they feel so distinct, you never quite know what to expect, and you’re constantly running up against brand-new concepts that feel in tune with the specific kingdom you’re in. In the snow kingdom you’ll need to toss your hat to clear away the piling snow, while in the city you can make your way up skyscrapers like Spider-Man. The creatures you can possess are especially different between worlds. There are woodpeckers that can climb by jamming their beaks into walls, octopi that can create streams of water to fly like a jetpack, and Easter Island-style statues with the ability to see hidden pathways by putting on sunglasses.

Each of these discoveries will make you see the world in a slightly different way, uncovering new methods of getting about. There are so many of these moments, and they can be so delightfully surprising, that I’m hesitant to share them all. While past entries in the series could get wild, this might be the first Super Mario game where you should actually avoid spoilers. For all of its newness, Odyssey is also a game filled with nostalgia. You’ll encounter familiar characters from past games, some that haven’t been seen for some time, and there are moments when Mario transforms back into his 8-bit self for dazzling, but brief, side-scrolling vignettes.

Super Mario Odyssey is very fun, and it’s also very approachable. Odyssey is an incredibly forgiving game; there are no lives, so if you die you simply lose a few coins, which are already plentiful. A few tricky boss battles aside, getting through the main campaign (which took me a little over 20 hours) isn’t especially difficult if you’ve played a 3D Super Mario before. That’s not to say the game isn’t challenging, but most of the really difficult segments are relegated to optional side quests. Essentially, you can choose your own difficulty by playing whatever bits of the game feel most comfortable to you. I love to scour perilous locations for hidden items; my four-year-old simply wants to toss Cappy on a fish and swim around the game’s crystal clear lakes. Wario Action Figure

It’s a testament to the sheer creativity underlying Odyssey that, even after watching the credits roll and playing for more than 24 hours, I still regularly come across things I haven’t seen before. (The game opens up significantly after you complete the story.) There are coins and moons to collect and tucked-away nooks to discover. There are many moments in Odyssey where it doesn’t necessarily look like a Mario game, but more like the squat plumber has been transported into some other virtual realm. But it always feels like Mario — because it never stops surprising you.

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Super Mario Odyssey Action Figures